Astonishingly, I care not. And being such an uncaring gnome, I've recently finished my review of Infocom's The Lurking Horror (it will appear in the next issue of my beloved Adventure Lantern magazine), stopped playing the brilliant and adequately creepy lovecraftian Anchorhead (experience the horror by clicking here), and promptly decided to blog on text. The king (no, not Elvis, really). Or to be more exact -as we gnomes tend to be- on text based games, and mostly on text adventures (a.k.a. interactive fiction).But, before I go on, let me get a little, pesky something out of the way. I won't be referring to ASCII/ANSI games, such as Rogue, NetHack, Kroz or ZZT. They may be excellent, but they aren't actually based on text. They simply use characters to create rudimentary, but quite interesting graphics -not words.
For the two of you who need more elaborate explanations, I'll help you in the only way you could possibly understand. The visual way:
Now, that everything is crystal clear and ASCII games out of the way, let's move on to my (my own, my precious etc) favorite genre. The text adventure.
It all started in 1972 with Hunt the Wumpus, the first game to utilize the text-parser (a command line actually) in typical adventure fashion, and a game that ran on a ridiculously huge mainframe computer located in the deepest dungeons of MIT. Three years later the grandaddy of all adventure games was born. ADVENT, also known in a variety of seedy places as Adventure or Colossal Cave, was created in FORTRAN for the PDP-10. Limited though it was, it did fascinate those weird commies from the '70s. Mind you, that quite a lot of contemporary communists still enjoy these games, but only in Russian.
Anyway, as any communist would tell you, things matter only when they reach the masses. That's why Infocom and Zork were so important. It (Zork, silly) was the first piece of interactive fiction that was playable on computers normal -albeit not exactly poor- people could own. Apple II, Atari 800, C64 the first PCs and Amigas were all capable of running this little gem, that first appeared -as was customary- on another huge MIT supercomputer in 1977. The rest, as they (Who? They! Ahh, I see...) say is history. Infocom popularized the genre, published more than 30, mostly successful, text adventures, relentlessly strived to evolve its technology and parser, and then filed for bankruptcy.
It all started in 1972 with Hunt the Wumpus, the first game to utilize the text-parser (a command line actually) in typical adventure fashion, and a game that ran on a ridiculously huge mainframe computer located in the deepest dungeons of MIT. Three years later the grandaddy of all adventure games was born. ADVENT, also known in a variety of seedy places as Adventure or Colossal Cave, was created in FORTRAN for the PDP-10. Limited though it was, it did fascinate those weird commies from the '70s. Mind you, that quite a lot of contemporary communists still enjoy these games, but only in Russian.
Anyway, as any communist would tell you, things matter only when they reach the masses. That's why Infocom and Zork were so important. It (Zork, silly) was the first piece of interactive fiction that was playable on computers normal -albeit not exactly poor- people could own. Apple II, Atari 800, C64 the first PCs and Amigas were all capable of running this little gem, that first appeared -as was customary- on another huge MIT supercomputer in 1977. The rest, as they (Who? They! Ahh, I see...) say is history. Infocom popularized the genre, published more than 30, mostly successful, text adventures, relentlessly strived to evolve its technology and parser, and then filed for bankruptcy.
Along the way, it also created a market that sustained at least a dozen of Interactive Fiction companies for more than 10 years. Companies like the British Level 9 of Knight Orc fame or the -also British- Magnetic Scrolls; the people who included beautiful and at times animated graphics in their games. Wonderland (if I remember correctly, it came on more than 10 low density "floppy" disks) was a prime example... Have a look right above this paragraph.But, that's quite enough! The history or the current state of Interactive Fiction (hint: have a look here) is not the point of this feature-article-thingy. Everything I have written is just an introduction to one of the best, most valuable and adorable sites ever: the Play Infocom Adventures Online site, where you can lose yourself in Zork, Sorcerer, Planetfall, The Lurking Horror and other strange text-based beasts.
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Related Gnome's Lair articles: Thy Dungeonman 3 & walkthrough, Lucasarts' secret FTP stash, Head over Heels, Sensible Soccer 2006
Related Tags: Adventure, Text, Rogue, Text adventure, Text-adventures, Adventures, Level 9, Infocom, ZZT, Zork, Wonderland, Parser, Retro, Game, Games, Feature, Vintage, History, Sorcerer, Magnetic Scrolls, IF, I-F, interactive fiction, Fiction, text adventures, video games, entertainment


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