Tom Hall, a member of the team responsible for the original DOOM game and author of the DOOM Bible, was the designer that tried to improve the storytelling and thus subtler bits of the game. His DOOM Bible, a 79-pages long document containing all the original ideas, details and plans for DOOM can be downloaded in its entirety here, courtesy of 5 years of Doom.Read it (the PDF makes a far more interesting read than this clumsy post) and see how DOOM could have turned out a better game. Not a masterpiece, nor more influential mind you, but definitely a better, more interesting game. Sadly Tom Hall's ideas were never fully implemented, though one could say the have lived on to influence later id games.
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