Let's start with the humble news regarding my (first) contribution to WikiLeaks Stories; you know, the text adventure I've already mentioned in the original WikiLeaks Stories post. Well, it's doing fine really. The document on which the game will be based has been selected, my knowledge of Inform 7 is rapidly deepening and some design ideas are already being tested, meaning the thing will definitely be ready (sooner or later -hopefully sooner).
On the rather more important creative front of proper indie developers, Jonas Kyratzes is happily being productive and imaginative as ever, and more than a few indie devs are trying to come up with an idea. I wouldn't be shocked if a Molleindustria production suddenly got released, mind.
Important note: WikiLeaks Stories is not a compo. There is no deadline. Whenever you decide to actually start and/or publish your game will be fine, as these stories will be equally important in a year or a decade from now. The battle for online free speech and against corporate/state censorship will -surely- also remain more than crucial.
What's more, WikiLeaks Stories is once again proving that the game community is interested in such political matters and that gaming is not something that ignores society/life/universe/fish. I'd thus like to thank the countless Twitterers (sp?) that helped spread the WikiLeaks Stories ...err... story. Oh, and here are some links to WikiLeaks Stories related stuff you will surely appreciate: