It does seem 2011 is finally here and the world -as prophesied by a rather obscure Etruscan game designer- isn't doing particularly well. Gnome's Lair on the other hand hopes to enter its sixth year (time does indeed fly) with high hopes and quite a few promises, that will probably bring a smile to the tired face of its fanatic, yet sadly only, reader. So, what is it you should expect from this humblest of Lairs?
First of all, expect my game for the Wikileaks Stories project. As promised, it will be a text adventure (a.k.a. a piece of interactive fiction) and my very first game, which should explain why it's not ready yet. I frankly am doing the best I can, but as I want this to be actually good, I simply cannot rush things too much or be afraid to re-desing. Rest assured though; a lot of work has already been done and things do look pretty good.
Following this -still publicly untitled- game, I sincerely hope I'll be doing one more Wikileaks Stories game, this time going for a more comedic/satyric result. Provided this one also gets made, I'll try and finish that ancient gaming project of mine too...
As for Gnome's Lair itself and following the recent re-design of the blog, a couple at least of new, uhm, features will be introduced - hopefully very soon. Added to those and beside a more or less scheduled variety of posts on retro stuff (at least two of them ZX Spectrum focused), opinion pieces, Wikileaks Stories coverage, indie gaming articles, that toy train thing, more than a few bits on board games and the usual assortment of Lair posts, you should also expect the following, mainly adventure and indie, reviews:
VVVVVV, Delve Deeper, Scratches, World of Goo, Space Giraffe, Totally Tiny Arcade, Super Laser Racer, Al Emmo and the Lost Dutchman's Mine, Doc Clock: The Toasted Sandwich of Time, Iron Grip: Warlord, A Vampyre Story, Revolution Under Siege, Defcon, Gray Matter and The Dream Machine.