Common game design wisdom would have you believe that replayability, multiple paths and a branching storyline are traits of a really good game. Common wisdom is of course right. No, really, just think about Mass Effect, Fahrenheit, GTA or even Vampire: Bloodlines. Well, okay, truth be said, common wisdom is right most of the time, as One Chance recently proved.
One Chance by Awkward Silence Games, you see, is a simple, freeware, indie graphical adventure of sorts you can enjoy on your browser, that lets you decide the fate of a scientist, his family and -rather megalomaniacly- mankind itself. The game will have you choose your way through 7 days in an attempt to either fight the life destroying virus you accidentally unleashed or at least enjoy your final moments. What really though sets One Chance apart from the rest of the indie adventures you've recently played is, that despite sporting nine or so different endings, you can experience only one. Oh, yes. Just one.
You can't replay the thing and thus every choice you make feels just so much more important and helps elevate this at times flawed offering to the level of a successful artistic statement. And as its creator put it:
You only have ONE CHANCE to save the world. One. uno. 1. And you bastards will have to pry this game out of my cold dead hands before I put a replay feature in.
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