You don't know how long you've been hammering against the station's wall, but you stop as soon as you realize what you've been doing. You let your gloved hands fall by your sides and pause, confused.
Happily, you don't suffer from amnesia; only a concussion. Less happily you are alone, in space and quite obviously about to die. A severely damaged space station isn't the safest place to be, and you are apparently an astronaut (of the researching sort) trapped in exactly such a station. Your mission is pretty simple: survive by, well, escaping the room. Fragile Shells by Stephen Granade is, after all, a glorious escape-the-room text adventure (piece of interactive fiction if you prefer), that impressively goes far beyond what we've come to expect from the genre.
Fragile Shells, you see, despite taking place in a severely constrained space, manages, to not only tell a tale, but also to describe an impressively fleshed out world; even more impressively it lets you discover both tale and world without resorting to bland, non-interactive exposition in what can only be described as a fine example of interactive storytelling. This is a very puzzle-y game too. It's not overtly difficult, but it does require paying attention, following subtle hints, exploring everything and even a bit of lateral thinking. Mind you, the game is never unfair; it's refreshingly challenging instead.
You can grab Fragile Shells via the Interactive Fiction Database where the game's source code is also available. The game is -traditionally- freeware and to enjoy it you will need an i-f player. I'd suggest you give the excellent Gargoyle a try. Alternatively, you can always enjoy Fragile Shells online.
Related @ Gnome's Lair: