Well, belated as is this might sound, happy 2012 reader! I know I should have wished you all the best a bit earlier, but things here were far from calm. Actually they still are pretty stressful, but I do hope that everything will turn out okay. Preferably before the end of this very month.
Anyway, on to some gnomic news and plans then, for if things go decently, I do hope that 2012 will be a most creative year indeed. First of all, I've been working on some new content for this very blog, that -among other stuff- will include an interview I've been wanting to do for ages, new kinds of content, quite a few reviews, some game design focused articles and a ton of old, freeware and indie games.
Moving on, I have to admit that I've started work on at least two very exciting adventure game related projects, but I really can't say much more just now. Should everything go according to plan, you'll be able to find out more about them before March. Should, now, everything go better than planned, then, well, you'll be simply blown away! Or so I hope.
What's more, I've also been working on a variety of gaming projects and ideas. Then again, as the past has obviously proven, simultaneously working on all sorts of things is not the best of ideas. I've thus come up with a properly cunning plan: I'll focus on less stuff. This means that I'll try and only work on that big, commercial game I've subtly mentioned before, a new Manic Miner inspired VVVVVV level that might be a bit like a remake and a short text-based political game. If I actually manage to finish those two last projects, I'll go on and finally release that ever-changing Wikileaks Stories piece of interactive fiction and even design a short adventure game.
Mind you, Gnome's Lair will very soon be turning six years old...