Jun 1, 2016

Adventures In Urban Imagineering

With the first (and hopefully not last) part of my cooperation with Frogwares on the Sinking City's city just completed, I felt I really should let you know what the plan is, oh reader dearest. Besides the odd patreon supported piece for IndieGames.com, and those Warp Door or Retro Treasures posts, that is.

Well, excitingly, I've started working on another big project involving cities and games with a fantastic new studio. It's back to urban imagineering full-time, and I couldn't be happier!

I cannot say much more about this new project just yet, but I'm loving the fact that I got involved in it early in pre-production, and that the team is determined to create both an excellent game and a unique urban environment. Some incredibly intriguing concepts have been going around lately, though I do imagine there's a lot of work to be done before things can be made public.

What I can talk about though is NĂ©kromegĂ . An adventure-RPG hybrid sporting voxels, that is already looking unlike anything I've ever seen, and will attempt to do very weird stuff with its storytelling, while simultaneously tackling matters of colonialism and undeath. My role in it is, not entirely surprisingly, being an urban consultant. Mostly.

Oh, and I'm very slowly designing a fantasy / medieval city for my own entertainment, which might or might not evolve into an exploration focused game. It's too early to say, and, before I embark on another project of my own, I will have made sure that all the work on Earthling Priorities has been completed.

Off to work! 

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